In the past year, Ubisoft has discontinued online support for a list of games that has grown to 91 titles. This means that all the multiplayer components associated with these games will no longer be available, along with any performance or unlockable features associated with the online aspect of the game. However, it is worth mentioning that the support for these games was not discontinued at once and does not necessarily affect all platforms.
Many of the titles are remarkably old and can no longer be played on modern hardware, and some date back to the Wii era. But at the risk of getting older myself, a good chunk of the list sounds like a rapark over my wasted hours in college. Some of the prominent include Tom Clancy’s Endwar, Splinter celland The world in conflict. Even some staples from the 360 and PS3 generation are also gone, e.g. Ghost Recon Advanced Warfighter 2, HAWX 2and In addition to good and evil.
This would not feel like a big deal, except that this effectively ruins large parts of the game history. Like this article by Jeremy Winslow Kotaku pointed out that games with large online components are often lost in the sand of time when publishers decide to no longer support them, especially when they are so reluctant to give communities access to the tools to keep them alive.
It is understandable that a company can not be expected to keep a game forever, but some of these games represent some significant results on behalf of the people who develop them. Getting these assets deleted forever seems like a net loss to game history.