Babylon’s Fall dropped to less than 10 simultaneous PC players this week | VGC

Babylon’s Fall, the new hack and slash multiplayer game from Square Enix and PlatinumGames, seemed to reach a new low this week, with the number of concurrent PC gamers briefly dropping to just eight users.

As noted by Tech Radar, the online game has struggled to attract more than 100 concurrent players over the course of this week, and on April 13, it briefly dropped to less than ten users, according to tracking site SteamDB.

Babylon’s Fall got off to a slow start on PC immediately after its release late last month, peaking with fewer than 650 concurrent gamers on Steam on release day.

BABYLONS FALL | Combat 101 trailer

By comparison, another live game released by Square Enix, Marvel’s Avengers, saw around 28,000 simultaneous players at launch. That game would eventually be branded as a failure by Square Enix’s executives. Another Square Enix game, Outriders, topped with 125,000 players.

The game was also widely panned by critics. According to review aggregator Metacritic, the title is by far the worst reviewed game so far on PS5 and the worst game of the year.

Despite the game’s slow start, Square Enix and PlatinumGames have insisted that Babylon’s Fall development is not in jeopardy.

The poor reception of the title apparently prompted the couple to embark on their future plans for the title, with a Twitter image released last month with the title: “Is Continued Service In Danger?”

Babylon's Fall dropped to less than 10 simultaneous PC players this week
Babylon’s Fall dropped to less than 10 simultaneous PC players this week.

The post insisted that there are “no plans to reduce the scope of development” on Babylon’s Fall, claiming that the content until the game’s second season is “practically finished”, with work on season 3 already underway.

“In the future, Babylon’s Fall will almost certainly be used as an example of how not to launch a live service game,” opens VGC’s review of the game.

“Not only does it fail the most basic elements, such as a visual style that is incredibly unattractive, or a mission structure that is somehow both terribly short and tiring, but the game is also desperately trying to establish itself as a live game. “that fills your screen with as many microtransaction options as it can, even though it actually costs $ 60 to buy.”