Clip content reveals Elden Ring’s best call, which used to have its own quest

A fantasy warrior stands side by side with his ghostly twin.

Screenshot: From Software / Kotaku

It seems like every day we learn about some new piece of Elden Ring content that did not survive to be launched, but this one is a doozy. At some point in the game’s development, acquire potent Mimic Tear call would apparently have required completion of a long questline.

Earlier this month Elden Ring Archaeologist Nullrinn released a detailed video where they dig into the game’s files to recreate an unused task, complete with voice acting involving a sentient being Silver tear enemy. Asimi, as the blob would have called himself, originally met you at a shed only obsessed with a painting in the playoffs. The stain fascinated by Asimi’s promise of “unspoken strength” was asked to literally ingest the amorphous creature so that it could travel in them as a potential parasite.

What followed was Asimi’s attempt to find special limes in Elden Rings two places in the Eternal City. Drinking from these limes – icons of which are still found in the game’s files – rejuvenated Asimi and allowed it to “shape a perfect whole.” Asimi would then leave the player’s body as an identical clone of their character and, sometime later, attack them to occupy the Tarnished’s place as potential Elden Lord.

Many believe that the completion of Asimi’s story was the original path on which Elden Ring players acquired the ashes of the Mimic Tear spirit. Although no data exists to prove this theory, it only makes sense. As the game works now, this summons is simply waiting in a coffin behind an imp statue seal, a rather anticlimax method of rewarding Elden Ring players with the game’s most powerful spirit ashes. Wouldn’t it have been more appropriate to put them at the end of a cool mission?

As with pretty much every video game out there, it is clear that one would have to sacrifice to get it Elden Ring out the door. And that, of course, is perfectly fine. The game is still a wonderful, huge adventure in the trademark FromSoftware style, with plenty left to discover. But this cut story would no doubt have made the applicability of Mimic Tears more understandable (not to mention more narratively meaningful) in the long run.