Dead Cells are “tough but fair”, but new accessibility features include auto-hit, resume and assist modes

Dead Cells co-developer Evil Empire has opened up new accessibility options coming to fan-favorite India.

It includes details on new features such as auto-hit, resume and help modes, all of which aim to increase availability.

While the team believes that “part of the fun” is Dead Cells’ “tough but fair experience”, Evil Empire says they know “that it can be complicated for some people”.


“When you enable help mode, there’s a disclaimer that says part of the fun of Dead Cells is enjoying the hard but fair experience, but we know it can be complicated for some people,” Evil Empires marketing manager Matthew Houghton told Twinfinite (thank you, NME).

“You will also be able to activate a resume mode that lets you start where you died instead of restarting. You start here with the same build. There’s also an auto-hit mode. It’s fun , because this mode came from the mobile version of Dead Cells. ”

Houghton also confirms that the game has “many options in terms of controls” as well as the ability to re-bind the pins, plus there are also improvements to the user interface, including color, font size and font.

“There’s also the ability to change the songs, the music and the SFX,” Houghton added. “For example, if you have trouble hearing the enemy’s attack, you can narrow down the volume of the environment and what not to focus on the enemy’s attack.”

The team announced back in January that it was already considering adjustable font size and color, adjustable color palettes to help color-blind players, options to increase the user interface and background contrast, along with features like auto-hit to improve accessibility. But in an attempt to spread the knowledge network widely, it then sought its player base for further feedback.

As Matt summed up for us recently, Evil Empire’s plans to improve accessibility come as the stream of improved accessibility in games finally seems to be reversing. Microsoft continues its own push for inclusivity with initiatives including its impressive Xbox Adaptive Controller, while recent blockbuster hits like The Last of Us Part 2, Spider-Man: Miles Morales and Forza Horizon 5 (which include sign language support) are all drawn widespread praise for their extensive accessibility capabilities.