Dead Space Remake Devs Rebalance Weapon Sounds After Community Feedback – IGN

EA Motive has shared new information about the team’s progress in terms of how some weapons sound in its upcoming remake of Dead Space.

IN a recent tweet shared on the official Dead Space Twitter account, EA Motive showed off the updated sound designs for the Plasma Cutter and Pulse Rifle. To compare how much the improvements have been made, EA Motive compared the sound of both weapons using the sound from the original Dead Space, the building that was shown during its developer update livestream last March, and how both weapons currently sound, when you fire them.

Of course, Dead Space Remake is still under development, and Motive Studios notes that the actual sound of both weapons does not represent how either of them might sound when the final version is ready to go.

The update comes about a month after EA Motive hosted its second developer showcase, which was a sound depth that focused heavily on all the audio upgrades the team planned to include. Most notably, the latest developer Livestream announced and unveiled a new system that focuses on how Isaac will deliver his dialogue depending on how tired or injured he is.

Since the announcement last July, EA Motive has been very communicative in updating the community about its progress and how it plans to restore Dead Space to the modern era. Last August, the studio made its first developer update stream, where we got a first look at the graphics and the early gameplay footage. The studio plans to hold another developer showcase in May, which will focus on Dead Space Remakes art design.

Dead Space Remake is expected to be launched early next year on PC, PS5 and Xbox Series X / S.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.