Galactic Civilizations 4 review

Galactic Civilizations 4 considers itself the most accessible game in the series. This is true, just as the tail is the most accessible part of a tiger. Stardock’s long-running 4X series now officially has a tutorial in the form of a little robot helper, cursed with the nickname ‘Space Clippy’. But Space Clippy does not help much when a game explains everything as if it has come from another dimension.

Need to know

What is it? Colorful, deep space 4X game
Expect to pay: £ 39.99
Developer: Stardock
Publisher: Stardock
Reviewed on: AMD Ryzen 5 3600, Nvidia GeForce 2080 Super, 32 GB RAM,
Multiplayer: Yes
Link: GalCiv4.com

Take modules as an example. What are modules, you ask? Well, I did too. At first I thought modules were optional extras you could choose to tailor your star bases (which act as both resource harvesters and deployable checkpoints, with modules helping to enhance these features in different ways). But then I ran out of modules, on which I realized that they are in fact a consumer resource. But unlike almost every other resource in the game, which is either harvested in space or produced on planets, modules are constructed at shipyards.