Metroid 64 imagines 64-Bit Entry That Never Happened – IGN

While Nintendo 64 never got a Metroid game, two fans are working to show the world what a Metroid 64 could have looked like.

As reported by Nintendo Life, Luto Akino took to Twitter to share his Unity 3D project, which aims to create what Metroid 64 could have been.

Instead of opting for a first-person camera a la Metroid Prime, this version has a third-person perspective and shows Samus running around a purple cave area, using his arm cannon and even using his Morph Ball shape and bombs.

There are currently no enemies other than static blocks, but it does provide a good insight into Akino’s vision and what a Metroid game on the N64 would play and look like. Akino is working on this project with a friend and has not revealed any plans on when they would make this available to the public.

You can check through again Akinos Twitter to see even more updates on this Metroid 64 project.

Super Metroid was released for the SNES in 1994, and it took eight years for fans to get a new contribution. While Samus appeared in the original Super Smash Bros., she never had proper access on the N64.

The wait may have been tough, but fans were treated to two new adventures – GBA’s Metroid Fusion and GameCube’s Metroid Prime – every few days in 2002.

Nintendo tried to get the Metroid to happen on the N64, but it revealed that it “could not come up with any concrete ideas or a vehicle at the time.” Metroid co-creator Yoshio Sakamoto also said he could not imagine how the N64 controller could be used to control Samus.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Rich.