![Elden Ring VR](https://cdn.wccftech.com/wp-content/uploads/2022/04/4-h_f-ZAhO4-HD-HD-1480x833.jpg)
An Elden Ring VR mod is coming relatively soon, as first revealed by PC Gamer. It’s made by Luke Ross, the famous mudslinger behind VR gates to popular games like Grand Theft Auto V, Red Dead Redemption 2, Cyberpunk 2077, The Mafia Trilogy, and Horizon Zero Dawn).
Luke Ross explained that while a third-person view will be available, the Elden Ring VR is likely to be more comfortable in the first-person view he develops to maturity.
The third person in this game is really far away (about 5 meters on average) and it does not work very well in VR. Instead of being in the lead for action, you’re kind of like “Hey, is something going on over there?” Nevertheless, I would let the original camera be an option for purists. I would probably also add a midrange camera, close to the third person. But I think the first-person camera is where it is.
When you scroll or perform other scripted animations such as combat moves, the camera follows the character’s head (so that its position changes), but it remains oriented correctly in relation to what your head is doing in real life. So the horizon will remain level and the world will always look stable in the Elden Ring VR mod.
On his Patreon page, Ross added that the Elden Ring VR mod should be available to followers by the end of next week, though it will be an ongoing build. He also warned that it would really test users’ VR legs and suggest a decent amount of motion sickness resistance needed to cope with the modification.
The Fire Ring modding scene certainly thrives anyway. If you’re not into VR gaming, you can still look forward to other interesting projects such as the seamless cooperative multiplayer mod under development by LukeYui, who also provided the unofficial Sekiro Online co-op / PvP mod.