Many things were kept secret in Destiny 2’s new Season of the Haunted beforehand. Will the Leviathan return? I can well understand why it was a fun surprise. Solar 3.0? It … makes a little less sense, but of course, the joy of building discovery right when it goes live, I suppose.
And yet, in a vast 9,000 words TWAB a few weeks ago that spent huge sections on things like Airborne Effectiveness and Flinch Resistance, we did not even touch on what is easily the most marked change in the Destiny stats in the series’ history.
Resistance! What did they do at Resilience!
Resilience has long been a pretty useless state minus dodging the occasional death in PvP if you get it beyond a certain point. Later, they added the ability to break out of stasis faster, then they got stasis freezes, so that was pretty much pointless. TWAB talked about how it would now strengthen the resilience.
But now in Season of the Haunted, Resilience has become bar none, the most important state in the game. It offers now direct damage reduction which is essential in harder PvE content especially, and the higher scale values of it are wild. Here is the full chart:
- Level 1 – 1%
- Level 2 – 2%
- Level 3 – 3%
- Level 4 – 4%
- Level 5 – 8%
- Level 6 – 14%
- Level 7 – 20%
- Level 8 – 26%
- Level 9 – 32%
- Level 10 – 40% damage reduction
Yes, you read that right, if you have 100 Resilience, you have permanent damage reduction of 40%, which is basically like having pre-nerf protection lights on all the time. As you can see, the values only really start to be ultra-significant in Tier 6 or above, and they really, really go up in the last few levels with 6-8% jumps each level. Remember, Resilience before this was something like a 10% shield capacity increase at max level.
Now this has made Resilience a must-have in all classes, not just the Titans, who also benefit from the cooling of abilities in the lower class. It’s even worth sacrificing Recovery for, as many have had at 100 for ages now. There is simply no better state.
Why did Bungie do this? Partly to make Resilience relevant, to be sure, but I also think that they might finally realize that damage reduction in Destiny needed some help, ie. GM content where you can not walk within 20 feet of an enemy without being blown up right away. More survivability means that more playing styles are viable in more activities.
But it still is much extreme and I expect this is likely to get nervous. I can not see that the final level remains at 40% forever, as they just got Protective Light from giving you that kind of damage reduction Sometimes. When one thing gets too much of a diver, which now everyone wants 100 Resilience builds, it’s probably not long for this world.
But what I do not understand is again why this was kept secret in the first place. I know a lot of people played last season and as always they have probably broken a lot of armor with high resilience. Out of curiosity, I kept some great Resilience pieces because the one thing, TWAB did the talk was, that high resilience would give something in the direction of 10% regression, which I thought could be useful. But no mention of 40% damage reduction. So weird!
At least, now you know. There are also other good survival options this season like Armor of the Dying Star and Classy Restoration, but those are temporary mods. I mean the resistance is so crazy can also be temporary if it gets nervous, but enjoy it while you can.
follow me on Twitter, Youtube, Facebook and Instagram. Download my sci-fi novels Herokiller seriesand The Earth-Born Trilogywhich is also on audiobook.