In a 5v5 world, Overwatch 2 is still figuring itself out

After a few hours of Overwatch 2’s alpha playtest, it finally clicked. I’m a 3,000-hour Overwatch player – obsessed, really – and it took me several games to figure out what went wrong for me in the long-awaited sequel to Blizzard’s heroic shooter. By removing two players, one tank per. teams, Overwatch quickly broke the button on its FPS team matches. 5v5 Overwatch is faster and I had to play faster.

To me, the most boring heroes to play in Overwatch are those with weapons. Sniper rifles, shotguns and shotguns can not match the thrill of escaping the shock of a Reinhardt’s Earthshatter by climbing up a wall like Genji or the shock you get from landing a precision arrow with a headshot like Hanzo. Overwatch is the most satisfying shooting game out there if you want to outcompete your enemies with movement-based abilities and weapons; that’s why a fighting game hero like Doomfist can survive in the chaos of his firefights. Many of its most acrobatic heroes require precise timing based on sharp observation of the enemy’s abilities and behavior. It is a game that often rewards patience and tactical consideration as much as pure goal-scoring.

All for one