Modder has increased the performance of Super Mario 64 up to six times

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Now here’s something really amazing. Kaze Emanuar has managed to increase the performance of Super Mario 64 up to six times. What’s really impressive here is that the mod has made the game run better, even on the original Nintendo 64 hardware.

The modder has looked at each variable, understood each function, and then optimized everything specified in this 13,000-line map file. It was a huge job and we must congratulate him for having achieved something like that.

Kaze Emanuar has created some really awesome mods for Super Mario 64. For example, there’s a Super Mario Bros. remake in Super Mario 64 and a VR mod for The Legend of Zelda: Ocarina of Time. There are also cool Portal 3 64 and Mario Party 64 mods. Let’s not forget the Super Mario Odyssey 64 either.

Now the good news for PC gamers is that this optimized version of Super Mario 64 will lower the PC requirements needed to run a Nintendo 64 emulator. As such, even more PC gamers will be able to enjoy the game.

That is, of course, if you are interested in the original Nintendo 64 version. PC gamers can also enjoy a built-in DX12 unofficial port. And for all RTX owners there is the incredible Super Mario 64 PC with Ray Tracing version.


John Papadopoulos

John is the founder and editor-in-chief of DSOGaming. He is a fan of PC games and very much supports modding and indie communities. Prior to creating DSOGaming, John worked on several gaming sites. While he is a tough PC gamer, his game roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers the SNES to be one of the best consoles. Still, the PC platform won him over consoles. This was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree dissertation on “The Evolution of PC Graphics Cards.”
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