The new Need for Speeds aesthetic will reportedly have ‘anime elements’ | VGC

This year’s reported Need for Speed ​​title will adopt a “photorealistic” art style mixed with anime elements, it has been claimed.

VentureBeats Jeff Grubb spoke on his premier Giantbomb show Grubbsnax (transcribed by VGC) that the latest contribution in the racing series will take a striking new art style.

“It will be photorealistic, but it will even have anime elements,” Grubb said.

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He added: “You know when you see a car commercial or something like that and the car drives around, but then cartoon flames and stuff like that fly? It’s the kind of aesthetic that they seem to go for.”

Grubb also explained that some of the franchise’s popular multiplayer suite would return.

“Autolog is back to multiplayer, you can customize all parts of your car, it’s back,” he said. Autolog was the social network in the game in previous Need for Speed ​​titles that would give players access to multiplayer content.

Finally, Grubb claimed that the game would take place in a fictionalized version of Chicago called Lake Shore City.

“Criterion wants to make it feel like a real city, even though it’s a fictionalized version of a city,” he explained.

Last week, it was reported that a new Need for Speed ​​game will be released in November only for consoles of the current generation.

EA announced in February 2020 that it had given Need for Speed ​​development tasks back to the Criterion Games as it planned to restructure Ghost Games, which came with the last four entries in the racing series

The UK-based Criterion is best known for the Burnout series and has also developed two previous Need for Speed ​​titles: 2010’s Hot Pursuit and 2012’s Most Wanted. It also contributed to 2013’s Need for Speed ​​Rivals.